There needs to be air defenses that can be built in the middle of cities.There needs to be incendiary droppables. There is also a real world reason in that real world sea mines use magnetic detection to know if they are close to an enemy vessel. Having a reason to build wooden ships lategame gives a reason to build monitors. This gives a reason to build wooden ships lategame after battlecruisers become available. If they hit or do splash or miss is another question, but the point is that the existing UI is too clunky and slow. When an airship has droppable bombs, and you right click a target on the ground that is hostile, the airship should chuck bombs over the side at the target immediately. Ships should be in packs of 3 at minimum, preferably 5-6 and best of all 9+. No solo ships! The AI easily has its forces picked off when it sends solo ships on missions. Escort air with air and ships with ships. Escorting a large slow aircraft with a light ship with flak makes some sense, but not much. No useless escorts! Escorting a ship with aircraft is useless. The AI should build a fleet of its own when it sees a blob of your ships together. However, there are some behaviours that would make the Ai's harder to play against.įleet for fleet. The only actual challange is Mercer who uses sea mines to excellent effect. The AI builds up these big port defenses, but they can be easily be circumvented by ranged items. Continued abuse of our services will cause your IP address to be blocked indefinitely.So late game the military aspect seems to all be one sided. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests.
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